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Chief Engineer, Graphics

7.00 to 12.00 Years   Bangalore   14 Nov, 2022
Job LocationBangalore
EducationNot Mentioned
SalaryNot Disclosed
IndustryConsumer Durables / Electronics
Functional AreaGraphic Design
EmploymentTypeFull-time

Job Description

    1. Provide differentiated graphics experience by securing the best graphic software on time.2. Maximize convenience and efficiency for developers by providing the best graphics development environment.Role and Responsibilities1. [GPU(Graphics Processing Unit) driver software development] Perform to develop driver software and API library such as graphics hardware(GPU, 2D Accelerator, hwOverlay and etc.).2. [Graphics performance and current optimization] Analyze the status on graphics performance and power of system and participate individual optimization.3. [Test design and quality management] Design test for verifying graphics software and perform quality test.4. [Ecosystem support] Design graphics analysis tools and participate in writing the developers guideline on programming.5. [Advanced research and standardization] Participate in advanced research of graphics technology and write document on standardization.Skills and QualificationsB.Tech/M.Tech/PHD from reputed instituteProven expertise in AR/VR/MR or Game development preferably for mobile devicesExpertise in 2D and 3D graphics development and workflow for embedded applicationsExpertise in OpenGL ES(2.0 & above) and/or Vulkan and GLSL programmingStrong programming skills and sense of creativity to provide visual effects, animation, lighting(specular / diffuse), shadowing, etc. to create realistic and aesthetic 3D sceneStrong software design, C++ coding skills, Problem Solving & OOPS conceptsGood Interpersonal & Communication skills. Experience & exposure working in small teams as agile practitioner is preferredProven track record with Inclination to research & explored advanced areas in 3D Computer Graphics (Patent/Publications is a plus)Knowledge on Computer Vision & AI/ML is a plusExperience in developing rendering engines for embedded platforms or working experience with any of commercial / open source 2D & 3D rendering engines (such as OGRE, Unreal engine, Qt etc)Experience in Android is preferredSome experience with 2D/3D content creation tools such as 3ds Max, MeshLab, blender & Maya is a plusShould be able to work with UX/PM and Engineering Team. Should be able to think give inputs on end-to-end scenarios as well,

Keyskills :
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