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Technical Artist

1.00 to 6.00 Years   Bangalore   08 Nov, 2020
Job LocationBangalore
EducationNot Mentioned
SalaryNot Disclosed
IndustryIT - Software
Functional AreaMaintenance,Service / Installation / Repair
EmploymentTypeFull-time

Job Description

Nukebox Studios is looking for a talented and passionate Technical Artist to join our team. They will work with art, design, and developer teams to resolve challenges, ensuring art assets can be easily integrated into the Unity3D game engine. They are to ensure that the overall artistic vision of the game is intact and is not exceeding the technical limits of the chosen platform. In addition to having good 3D art skills, applicants should have a good amount of experience working with Unity3D.

Key Responsibilities:

  • Act as a bridge between the Artists and Programmers
  • Ensure art assets can be easily integrated within the artistic vision and technical constraints of the game and the platform.
  • Work with the teams to ensure an efficient art pipeline and optimized game.
  • Research, test and implement new graphics rendering techniques.
  • 2D/3D Content creation for the game using Photoshop/Maya.
  • Develop shaders to achieve specific visual effects for the game in Unity3D.
  • Create visually appealing and content appropriate particle effects in Unity3D.

Skills and Qualifications:

  • 1+ years professional game development experience in a Technical Artist role.
  • Shipped at least 1 game title from pre-production to final release (preferably a mobile title)
  • Good working knowledge of Unity.
  • Good Knowledge with Unity: shaders, prefab creation, particle systems and lighting.
  • Experience with Unity UI is a must. Plus point knows about the basics of shader optimization.
  • Basic knowledge with modeling, UV creation, rendering, and animations in Maya
  • Experience in Photoshop skills such as compositing, tiling, texture creation and export optimization.
  • Experience with asset optimization for overall game efficiency and cater to technical limitations.
  • Should support the art team with troubleshooting and technical assistance
  • Prior experience with BitBucket/SourceTree Basic knowledge of script languages such as C#. Knowledge of importing rigged characters in Unity3D
  • Strong communication skills to effectively communicate with the team and demonstrate efficient documentation skills.
  • Able to work with minimum supervision, think creatively to resolve technical challenges and limitations
  • And a passion for making games!
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Keyskills :
strong communication skills3d mayavisual effectsartistic visiongame developmentcontent creationparticle effectsparticle systemscommercial modelscommunication skillstechnical assistanceproject administrationoptimization strategiesart

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