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Job Location | Hyderabad |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Our lighting & shading artists have the ability to create variations of shade, color intensity, shadows and lighting design for the exterior and interior scenarios, along with a solid familiarity with photo realistic lighting and shading in a production environment. We have a strong opinion that lighting and shading can seriously make or break a shot so it is one of the most meticulous processes we go through. Old School techniques are exceptionally recommended along with more up-to-date methodology.ResponsibilitiesArtists are responsible for a strong visual sense with the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums / background plates, working with the VFX supervisor to ensure on-set lighting references are matched and tuning the lighting to suit. Applicants must have the ability to communicate well with colleagues and actively work as part of a progressive team.RequirementsMinimum of 2 years working in feature filmsMust be well versed with 3ds Max (preferable) / Maya focussing on Photometric lighting and mental ray rendering and shader / material constructionKeen knowledge of real-world lighting & shading theory and familiar with modern and legacy rendering techniquesKnowledge of color sense and theoryKnowledge of creating mood lighting which suits a scene or shot with photorealistic outputsAbility to troubleshoot scene issues, lighting and rendering problems.Procedural shading techniques in 3ds max an advantageKnowledge of Digital Fusion / Nuke preferableExcellent communication skills are essential,
Keyskills :
3ds maxmental raydigital fusionlighting designcommunication skillsmaxvfxmayanukedesignplatesshadingmediumslightingmatchingrenderingcolexteri