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Job Location | Hyderabad |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Requirements Minimum of 2 years working in feature films Must be well versed with 3ds Max (preferable) / Maya focussing on Photometric lighting and mental ray rendering and shader / material construction Keen knowledge of real- world lighting & shading theory and familiar with modern and legacy rendering techniques Knowledge of color sense and theory Knowledge of creating mood lighting which suits a scene or shot with photorealistic outputs Ability to troubleshoot scene issues, lighting and rendering problems. Procedural shading techniques in 3ds max an advantage Knowledge of Digital Fusion / Nuke preferable Excellent communication skills are essential ,
Keyskills :
3ds maxmental rayfeature filmsdigital fusioncommunication skillsmaxmayanukeshadinglightingrenderingconstructioncommunicationShadingRenderman3DelightParticleDigital FusionLook Developmentcol