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Job Location | Hyderabad |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Our lighting & shading artists have the ability to create variations of shade, color intensity, shadows and lighting design for the exterior and interior scenarios, along with a solid familiarity with photo realistic lighting and shading in a production environment. We have a strong opinion that lighting and shading can seriously make or break a shot so it is one of the most meticulous processes we go through. Old School techniques are exceptionally recommended along with more up- to- date methodology.RESPONSIBILITIES Artists are responsible for a strong visual sense with the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums / background plates, working with the VFX supervisor to ensure on- set lighting references are matched and tuning the lighting to suit. Applicants must have the ability to communicate well with colleagues and actively work as part of a progressive team.REQUIREMENTS Minimum of 2 years(desired but not essential) working in feature films Must be well versed with 3ds Max (preferable) / Maya focussing on Photometric lighting and mental ray rendering and shader / material construction Keen knowledge of real- world lighting & shading theory and familiar with modern and legacy rendering techniques Knowledge of color sense and theory Knowledge of creating mood lighting which suits a scene or shot with photorealistic outputs Ability to troubleshoot scene issues, lighting and rendering problems. Procedural shading techniques in 3ds max an advantage Knowledge of Digital Fusion / Nuke preferable,
Keyskills :
3ds maxold schoolmental rayfeature filmsdigital fusionlighting designmaxvfxsetmayanukedesignplatesshadingmediumslightingcolexteri