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Job Location | Indore |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | IT - Software |
Functional Area | Graphic Design |
EmploymentType | Full-time |
MANDATORY SKILLS: Strong knowledge of object oriented design, design patterns, 3D Math, linear algebra vector math and associated data structures. Ready to lead the team and take ownership of each task getting executed. Expert knowledge of Unity3D Pro including Unity UI System, asset bundles, materials/ shaders and Cross Platform deployment. Graphics Development (Particle Systems, Shaders). Strong knowledge of C# and the .net framework 2.0 or above. Ability to work on fixed deadlines. Excellent in communication and presentation skills Strong knowledge in 2D/ 3D graphics development (Particle Systems, Shaders) and performance optimization within game development. Knowledge of working with Unity on iOS and/ or Android. PREFERRED SKILLS: Experience with OSX, iOS, and/ or Mono Experience publishing to Android. Experience publishing to Windows. Experience on working with VR Devices like Samsung Gear, Oculus Rift, HTC Vive or Microsoft HoloLens. Experience in smart glasses will be an added advantage. Experience is Game development 2D / 3D with any of the game engines available.SKILLS:Unity3D VR Platforms like Google Cardboard, Oculus Mobile and Oculus VR .NET Framework Android Java Visual Studio Design Patterns IOS C# JavaScript Web Technologies Minimum 2 years of hands on Unity3D experience including GUI, asset bundles and materials/ shaders.Salary: Hike on current CTC.,
Keyskills :
androidjavaiosobject3d math3d graphicsoculus riftgame enginesvisual studiolinear algebradesign patternsweb technologiesgame developmentdigital conversioniented designnet framewpres