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Job Location | Ahmedabad |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Animation |
Functional Area | Graphic Design |
EmploymentType | Full-time |
RESPONSIBILITIES: Accurately model objects using Maya or 3ds Max based on concept arts / real life photo references. These can be anything from props , vehicles , buildings , vegetation , set dressingcharacters (including Blendshapes) Assist Team leader to train junior modelers and be the mentor for the team. Should manage a small project or a group or artists if required. Work closely with other art disciplines to determine character technical specifications Artists work closely with Team Leader on getting 3D assets into the production. REQUIREMENTS: Minimum 4 years of industry experience. Strong understanding of 3d programs like Maya or 3ds MaxZ - Brush or Mudbox. A strong understanding of texturing , rigging and animation principles. Attention to high quality anatomical detail. Can work in a variety of styles. Able to meet deliverables and drive your work to completion within specified timelines Great communication skills both written and verbal Can work cross functionally in many areas without being constrained by your job function A Collaborative work ethic Must be open to direction and able to embrace change. Desire to learn from other and to take on increasingly challenging assignments. Work with rigging , animation and engineering to determine style , look and level of quality for all the models. Responsible for adding controls to digital characters. Must have a good understanding of shapes , compositions , physical motion , weight and balance. Must be open to direction and able to embrace change. Should be able to work with other departments. Must be able to create rigs for simple to medium level textures. Artists should thrive under the pressure of a deadline - driven environment and work as a team player. Accurately UV / Texture objects using Maya or 3ds Max based on concept arts / real life photo references. These can be anything from props , vehicles , buildingsvegetation Artists work closely with senior membersTeam Leader on getting 3D assets into the production. A fresher / minimum of 6 months of industry experience. Strong understanding of Photoshop and programs such as Body Paint. Solid understanding of Art fundamentals to include colour theory , light , shade and form Can work in a variety of styles. Able to meet deliverables and drive your work to completion within specified timelines Great communication skills both written and verbal Can work cross functionally in many areas without being constrained by your job function A Collaborative work ethic Must be open to direction and able to embrace change. Desire to learn from other and to take on increasingly challenging assignments. Accurately UV / Texture objects using Maya or 3ds Max based on concept arts / real life photo references. These can be anything from props , vehicles , buildings , vegetationcharacters. Artists work closely with senior membersTeam Leader on getting 3D assets into the production. Minimum 2 years of industry experience. Strong understanding of Photoshop and programs such as Body Paint. Solid understanding of Art fundamentals to include colour theory , light , shade and form Can work in a variety of styles. Able to meet deliverables and drive your work to completion within specified timelines Great communication skills both written and verbal Can work cross functionally in many areas without being constrained by your job function A Collaborative work ethic Must be open to direction and able to embrace change. Desire to learn from other and to take on increasingly challenging assignments. Work with shading , lighting and R D to determine style , look and level of quality for all the models. Accurately UV / Texture objects using Maya or 3ds Max based on concept arts / real life photo references. These can be anything from props , vehicles , buildings , vegetationcharacters. Assist Team leader to train junior modelers and be the mentor for the team. Should manage a small project or a group or artists if required. Work closely with other art disciplines to determine character technical specifications Artists work closely with Team Leader on getting 3D assets into the production. Minimum 4 years of industry experience. Strong understanding of Photoshop and programs such as Body Paint. Solid understanding of Art fundamentals to include colour theory , light , shade and form Can work in a variety of styles. ,
Keyskills :
3ds maxfeature filmsfine artcomputer graphicstheme parksleadership skillscomputer animationcommercial modelscolor theory