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Job Location | Bangalore |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Job Description Creating high quality models from photographic references or concept art that are ready for both the texturing team as well as the rigging teams. Creating as well as providing UVs and tested displacement maps out of sculpting packages. Creating high quality textures from photographic references or concept art including but not limited to colour, specular SSS and bump maps. High proficiency in Photoshop and Projection based painter like Mari. Ability to test all created maps/ basic lookdev in Arnold or a similar lighting package. Work collaboratively with other members of the 3D team and other VFX departments,
Keyskills :
art maya basic testing lighting photoshop advertising onceptart highproficiency 3d vfx bump maps packaging texturing projection dismantling displacement TechnicalProficiency TechnologicalProficiency