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Job Location | Bangalore |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | Graphic Design |
EmploymentType | Full-time |
Job DescriptionCreating high quality textures from photographic references or concept art including but not limited to colour, specular SSS and bump maps. High proficiency in Photoshop and Projection based painter like Mari. Ability to test all created maps/ Basic lookdev in Arnold or a similar lighting package. Work collaboratively with other members of the 3D team and other VFX departments QualificationsAt least four years of experience texturing props or characters for VFX, full CG movies or Games. Photoreal work is prefered. In - depth knowledge of Maya and solid experience in Mari or similar texturing tools. Proficiency in Photoshop and a basic understanding of UVs and Modelling is a must. A good understanding photography would be a plusA desire to work in the fast paced advertising industry,
Keyskills :
concept games photography 3d vfx art photoshop texturing maya ol