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Technical Artist / Designer

2.00 to 3.00 Years   Bangalore   07 Nov, 2019
Job LocationBangalore
EducationNot Mentioned
SalaryNot Disclosed
IndustryRecruitment Services
Functional AreaGeneral / Other Software
EmploymentTypeFull-time

Job Description

  • You will be a part of the creation of a first- ever VR/AR World of Science and Technology experience; a collaborative Virtual and Augmented Reality platform between industry leading scientists and universities for one of the world s biggest industries. If you are interested in pushing the boundaries of VR and AR through Science and Technology, this may be the opportunity for you! We are seeking a full- time Technical Artist / Designer (VR) to join our dedicated team. We need your expertise in assembling whole experiences for our clients by bringing together art, animation, effects, sounds and functionality as well as making sure that our performance requirements and deadlines are met. We believe that VR and AR are the future of scientific research and education and would like you to be a part of our future Responsibilities Technical realization and coordination of client storyboards in a given timeframe Integrate content from all departments and assemble whole experiences inside our core framework Collaborate closely with our artists and engineers to ensure that technical and visual requirements are met Participate in the content creation pipeline and find ways to optimize/automate workflows Recognize opportunities to improve our application or general workflows, and seek to make these changes

  • Requirement
  • Must : Skills required: Technical Artist, 3D software, Maya, Any Programming language knowledge - C++ or Python or C#. Basic knowledge in any programming language is must, Experience - minimum 2- 3 years) You should be expert in at least one of the following points: VFX for movies or games (Niagara/Houdini/Cascade ) Animation and/or modelling in any 3D content creation software Unreal Material Editor / any shader language (HLSL/CG/ShaderLab) Character and props rigging (Maya) Game design and visual scripting (Blueprints) Scripting (Python, MEL, Maya API) Game/Engine Programming (C++) Other Requirements A minimum of two years of game industry experience BS (or higher) in Computer Science, Art/Animation or a similar discipline Strong interpersonal and communications skills. Pluses Unreal Engine Experience VR and/or AR experience as a developer or user Additional information: The candidate must have the willingness to travel You will work with the latest technologies and collaborate closely with our international developers Relocate to Bangalore, India

  • English Level
  • Fluent

  • Other Language
  • English

  • Working Hour
  • ,

    Keyskills :
    unreal enginecomputer science content creationaugmented reality project administration

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