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Job Location | Chennai |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Description Modellers at DNEG use a wide range of reference materials, and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class feature films. You will work closely with the riggers to produce models which will support their workflow requirements to aid the smooth running of the production. Must HaveMinimum 3 years of high-end feature film experienceStrong spatial awareness and a good sense of form, scale and proportionA very keen eye for detailA full working knowledge of modelling in any one or more of these packages: Maya, XSI and CysliceAbility to work with packages such as Mudbox or Z-brushKnowledge of Polygon and sub-division surface modellingAbility to deliver a clean model with tidy polygon/ sub-d placement and good basic UV layout for texturingUnderstanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artist Nice to Have A good knowledge of LinuxFamiliarity with WindowsKnowledge of NURBS modelling About YouMeticulous with high attention to detailA team player and clear communicator, and a keenness for collaborationAdaptable and with a willingness to learn new skills and techniques including proprietary softwareResourcefulCalm under pressure and committed to meet production deadlines A positive, can-do attitude,
Keyskills :
maya communication mudbox ookdevelopment