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Job Location | Hyderabad |
Education | Not Mentioned |
Salary | Rs 5 - 12 Lakh/Yr |
Industry | IT - Software |
Functional Area | Graphic DesignWeb / Mobile Technologies |
EmploymentType | Full-time |
Job DescriptionResponsibilities: Investigate and implement cutting-edge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces Collaborate with our 3D production team to create a powerful, flexible authoring workflow Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience Expand support for scenes with millions of triangles, thousands of objects, spanning large areas of space Develop frameworks for measuring performance and pinpointing bottlenecks Come up with ways to improve the reach and quality of our real-time experience with data generated in our distributed cloud rendering cluster Improve internal code structure through refactoring, thoughtful code review, writing tests, and addressing technical debt Identify, log, and fix bugs Share technical knowledge with other team members, collaborate on tasks, and give appropriate feedbackMust-Have: Solid general computer graphics theory and concepts e.g. linear algebra, programmable pipeline Use of specific graphics concepts including real-time rendering, physically based rendering, deferred shading, ambient occlusion Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework) Familiarity with 3D formats (e.g. obj), compression schemes Improving rendering performance, both assessing and addressing Work with 3D artists on artist-facing tooling Web-based Javascript / CSS UI development Understanding of how data flows through a web application for rendering Awareness of some platform-specific challenges.Experience
Keyskills :
adobephotoshop 3darchitecturalrendering opengl design marketing 3dproduction brochuredesign advertising shaders 3drendering ebgl glsl