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Job Location | Mumbai City |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | General / Other Software |
EmploymentType | Full-time |
Rig and animate 3d models for in-game and cinematic purposes, using Maya or equivalent 3D programs. Integrate and clean animations from motion-capture data. Integrate and implement the animations into Unity3d and tweak them as per the game requirements. Work with fellow artists and engineers to solve any quality/ performance Manage multiple projects, set priorities and meet deadlines. Who could you be Background and Experience:A minimum of 2 years experience in animating characters for mobile games Exceptional skill in animating the human bipedal figure as well as other organic forms. Strong understanding of traditional animation principles and how they can be used to enhance gameplay Candidate will be constantly interacting with the development team, product managers and testing team, therefore the candidate should have good communication skills. Proactiveness and commitment are of utmost importance. Passion and enthusiasm for Mobile games. Candidate should be preferably a Fine Art Graduate. Candidate should be certified from an animation school. Candidate should possess good portfolio of 3D Character Animation and Models.,
Keyskills :
3dcharacteranimation fineart mobilegames characteranimation traditionalanimation 3d art set rig maya games mobile testing unity3d gameplay animation character engineers characters tfolio