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Job Location | Mumbai City |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Media / Dotcom / Entertainment |
Functional Area | Graphic Design |
EmploymentType | Full-time |
Shot Finishing (Environment Generalist, Lighting, and Comp) Mumbai, IndiaDescription Environment Generalist TDs at DNEG are passionate about problem solving and collaboration. In joining our dynamic team of multi-talented artists, you will be able to utilise and develop your diverse skillset. Our artists develop efficient methodologies and workflows for producing cutting edge environments on the highest calibre feature film projects. Environment Generalist TDs should have a range of skills in 3D and 2. 5D. Your work may include modelling, texturing, look development, lighting, and re-projection, and requires you to make smart creative and technical decisions on a day-to-day basis. Must HaveKnowledge of Maya, Mari, Substance painterExperience on modelling, texturing, layout, lighting and digital matte painting for high-end broadcast or feature film projectsThorough understanding of 3D and 2. 5D VFX processes and production pipelinesStrong working knowledge of a range of VFX industry softwareGood understanding of compositingExperience working with shoot data including photographic and reference data, HDRIs, photogrammetry and LidarProven experience developing photo-real environmentsExperience with procedural city generation and scattering tools an advantageStrong knowledge and understanding of the natural world (geology, geography and meteorology) and architecture (design and engineering) Nice to Have Experience on Nuke projections. Knowledge of Clarisse About YouPassionate about filmCreative problem solver with keen attention to detailGood collaborator and communicatorPro-active and self directed, organisedAble to take directionAble to deliver under pressure,
Keyskills :
nice 5d maya 3d roblemsolving mattepainting