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Job Location | Mumbai City |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Animation |
Functional Area | General / Other Software |
EmploymentType | Full-time |
3D GAME ARTIST Responsibilities: Sculpt/model UV texture meshes in a PBR pipeline. Intake outsourced assets and ensure that they are game tech and design compliant. Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction. ,
Keyskills :
adobephotoshop 3d adobeaftereffects adobepremiere art uv fit design objects UVMapping MentalRay Shading XSI Texturing MEL HardSurfaceModeling LowPolyModeling ChangingEnvironments Dissolution SPharmacopeia