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Rigging Artist

3.00 to 4.00 Years   Mumbai City   08 Jul, 2019
Job LocationMumbai City
EducationNot Mentioned
SalaryNot Disclosed
IndustryMedia / Dotcom / Entertainment
Functional AreaGraphic DesignVisual Effects
EmploymentTypeFull-time

Job Description

  • Create final rigged assets
  • Apply client notes to all assets
  • Identify solutions and approaches to solve difficult assets
  • Build and maintain animation rigs of varying complexity (creature rigs, props, hero and background assets, motion capture rigs, face rigs etc)
  • Responsible for the integration of rigs into the show pipeline
  • Drive creative 3D concepts with the rest of our team through good communication, planning, concepts/ sketches, etc.
  • Complete high quality work, on time and to specification
  • Breaking - down and quoting on complex VFX projects.
  • 3+ years experience creating high quality rigs for visual effects for film
  • Thorough understanding of traditional art skills (Form, architecture, topology, color theory, and UV mapping)
  • Strong understanding of human anatomy
  • Strong understanding of some animal anatomies (dogs, birds, etc) and a desire to learn more depending on the requirements of the project
Requirements
  • Experience in MAYA is must, along with MEL / Python / C++/PERL scripting (python preferred) is advantage.
  • Understanding of the Maya rigging tool sets
  • Experience with LINUX/UNIX
  • Ability to come up with creative and efficient rendering solutions
  • Ability to troubleshoot and deal with competing priorities
  • Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines.
  • Ability to adapt quickly to new technologies and applications
  • Ability to complete quality control on individual work
  • Excellent time management and communication skills
  • A strong understanding of Animator requirements
  • Eye for detail
,

Keyskills :
artfilmperlunixmayarestlinuxvfxmel

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