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Job Location | Bangalore |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | Retail |
Functional Area | Statistics / Analytics |
EmploymentType | Full-time |
Analyst II, 3D GeneralistWe are WalmartWe help people around the world save money and live better -- anytime and anywhere -- in retail stores, online and through their mobile devices. Each week, more than 220 million customers and members visit our 11,096 stores under 69 banners in 27 countries and e-commerce websites in 10 countries. With last fiscal revenues of approximately $473 billion, we employ 2.2 million employees worldwide.Learning Content Design & Development (LCDD) TeamThe LCDD team supports the business by creating learning interventions for Walmart US stores and Home Office. With the latest tools and technologies at disposal, our team of learning specialists and media experts will work to create a lasting impression with the target audience. Our team of AR, VR, video production, e-learning, and graphic/ curriculum design experts are forever ready to solve problems for the retail business.About this roleAs a 3D artist you can model anything and everything. Since were still growing, we need someone who can make the world, character, textures and when done, light and animate the whole scene! You might wear many hats, but at the end of the day, youre a doer, like us.Youve spent hundreds of hours honing your artistic skills - degrees are nice but portfolios speak volumesYoure at your best when working with others. Youre not afraid to speak up, take critique, or push for and take ownership of something you passionately believe inYoure someone who wants to take creative risks and enjoys solving problemsYoure a passionate gamer yourself and understand how the aesthetic and fiction of a game can be just as impactful as the core game loopYou enjoy playing games when you canRequired Qualifications3+ years of 3D modeling (low poly, high poly, normal map extraction)You have professional experience in a game engine like Unreal, Unity or LumberyardExpert at Maya, 3D Studio Max, Blender or similar 3d programStrong organic and hard surface modeling/texturing skillsExperience rigging and animatingAbility to create efficient in-game geometry & textures with clean topologyAbility to transform concept art or reference photos into a high-quality 3D modelExperience texturing in Substance Painter/Designer or similar programsExperience creating PBR materialsDesire to improve and grow yourself and continually hone your skillsAbility to own a project from beginning to endYou enjoy playing games when you canPreferred QualificationsYouve shipped multiple gamesProficient in Agile/Scrum developmentExperience with ZbrushUnderstand that there are real-time rendering constraintsFamiliarity with gameplay designsYou like working on a small team that works fast and iterates oftenYoure not afraid to roll up your sleeves and really dig in to make something awesome,
Keyskills :
doer3d modelingcontent designvideogamesvisitcommercial modelsart3d studio maxcurriculum designmapvideo productionmaxmayaniceconcept arthatsrealtime rendering