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Texture Artist

3.00 to 5.00 Years   Bangalore   07 Oct, 2020
Job LocationBangalore
EducationNot Mentioned
SalaryNot Disclosed
IndustryAnimation
Functional AreaGraphic Design
EmploymentTypeFull-time

Job Description

Responsibilities :

  • Accurately UV/Texture objects using Maya or 3ds Max based on concept arts/real life photo references. These can be anything from props, vehicles, buildings vegetation
  • Artists work closely with senior members Team Leader on getting 3D assets into the production.
Requirements :
  • A fresher/ minimum of 6 months of industry experience.
  • Strong understanding of Photoshop and programs such as Body Paint.
  • Solid understanding of Art fundamentals to include colour theory, light, shade and form
  • Can work in a variety of styles.
  • Able to meet deliverables and drive your work to completion within specified timelines
  • Great communication skills both written and verbal
  • Can work cross functionally in many areas without being constrained by your job function
  • A Collaborative work ethic
  • Must be open to direction and able to embrace change.
  • Desire to learn from other and to take on increasingly challenging assignments.
Company ProfileABOUTXentrix was founded in Bangalore in June 2010 when old friends and competitors Viren Patil and Jai Natarajan found themselves simultaneously transitioning from previous commitments. They were joined by a multinational group of senior industry people who had already experienced success in their careers, and were all driven by the desire to work together and co-create a new artist-driven animation studio.The founding team at Xentrix consists of this close-knit group of executives, with senior staff in Bangalore and Los Angeles.The goal at Xentrix is to leverage our collective past industry experience and build a high quality studio we can be proud of. We have successfully delivered hundreds of hours of TV, DVD and game graphics. Our key members have decade-long track records of delivery for marquee international clients on globally recognized brands. We have built, managed and mentored studios with several hundred artists and have managed over $50+ MM of global service projects. All key personnel have hands-on experience in the CG pipeline, production and client management. In what is a frequently volatile and highly complex business, we consider domain expertise experience to be the determining factors in success.,

Keyskills :
3ds maxclient managementTexture Artist

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