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Job Location | Delhi |
Education | Not Mentioned |
Salary | Not Disclosed |
Industry | IT - Software |
Functional Area | General / Other Software |
EmploymentType | Full-time |
The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. The technical Artist is tasked with creating visual effects in Unity, and with maintaining our character animation rig. The Technical Artist is the keeper of Art Pipelines, Art Processes, Art Tools and Art file organization.Key Responsibilities Support artists and engineers in the use of the 3D art pipeline and user-facing engine toolsProvide hands-on support to artists and engineers in regard to asset performance and validationClose collaboration with the Art Director to work within the visual style of the gameIdentify opportunities for tool improvementsDevelop 3D art pipeline tools and extensions with an eye towards usability and efficiencySolve challenging technical issues in the 3D asset pipelineCollaborate with engineers and testers to diagnose and resolve in-game problemsInspire and empower the art team to optimize their processesWork closely with the art Director to technically achieve the desired look and feel for the gameCreate visual effects within the Unity game engineMaintain and improve our character animation rigKey Qualifications 3+ years of experience in game development, preferably with at least one mobile title shippedExceptional understanding of asset creation workflows with the ability to improve themSkilled in MayaKnowledge of the Amazon Lumberyard Game EngineAbility to take direction wellKnowledge of Lumberyard particle systemsAbility to create exciting and dynamic game visual effectsStrong overall knowledge of LumberyardAn amazing team playerA proficient cross-disciplinary communicatorAttention to detail and the ability to complete tasks to specificationGreat time management skills in a fast-paced environmentFluent in English, both verbally and writtenPlusesSports fan Key Skills: Overview The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project. The technical Artist is tasked with creating visual effects in Unity, and with maintaining our character animation rig. The Technical Artist is the keeper of Art Pipelines, Art Processes, Art Tools and Art file organization.Key Responsibilities Support artists and engineers in the use of the 3D art pipeline and user-facing engine toolsProvide hands-on support to artists and engineers in regard to asset performance and validationClose collaboration with the Art Director to work within the visual style of the gameIdentify opportunities for tool improvementsDevelop 3D art pipeline tools and extensions with an eye towards usability and efficiencySolve challenging technical issues in the 3D asset pipelineCollaborate with engineers and testers to diagnose and resolve in-game problemsInspire and empower the art team to optimize their processesWork closely with the art Director to technically achieve the desired look and feel for the gameCreate visual effects within the Unity game engineMaintain and improve our character animation rigKey Qualifications 3+ years of experience in game development, preferably with at least one mobile title shippedExceptional understanding of asset creation workflows with the ability to improve themSkilled in MayaKnowledge of the Amazon Lumberyard Game EngineAbility to take direction wellKnowledge of Lumberyard particle systemsAbility to create exciting and dynamic game visual effectsStrong overall knowledge of LumberyardAn amazing team playerA proficient cross-disciplinary communicatorAttention to detail and the ability to complete tasks to specificationGreat time management skills in a fast-paced environmentFluent in English, both verbally and writtenPlusesSports fan,
Keyskills :
isual effects management skills time management game development project administration