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Senior Software Engineer

4.00 to 8.00 Years   Redmond (Washington)   21 Nov, 2024
Job LocationRedmond (Washington)
EducationBE/ B.Tech (Engineering)
SalaryAs per Industry Standards
IndustrySoftware Services, Internet/Dot com/ISP
Functional AreaIT Software : Software Products & Services
EmploymentTypeFull-time

Job Description

OverviewHalo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.Halo Studios is looking for our next Senior Software Engineer to help create a new Halo FPS developed in Unreal Engine 5. By working with key stakeholders across multiple disciplines within Halo Studios, you will help build innovative game features for our next title. As an experienced game developer and software engineer, youre comfortable both implementing features based on existing design specs and specifying and documenting them yourself. Roles at our studio are flexible, and you can work from home up to two days a week in this role.Microsofts mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.QualificationsRequired qualifications:

  • Bachelors Degree in Computer Science, or related technical discipline AND 4 years technical engineering experience with coding in languages including, but not limited to, C, C , C#, Java, JavaScript, or Python OR equivalent experience.
  • 4 years experience with industry standard or proprietary game engines (e.g. Unreal Engine).
  • 4 Experience developing AAA video games for console and/or PC in C .
  • Experience developing/debugging multithreaded systems AND/OR games on consoles.
Preferred qualifications:
  • Bachelors Degree in Computer Science or related technical field AND 8 years technical engineering experience with coding in languages including, but not limited to, C, C , or C#. OR Masters Degree in Computer Science or related technical field AND 5 years technical engineering experience with coding in languages including, but not limited to, C, C , or C#. OR equivalent experience.
  • 2 shipped video games on console and/or PC.
  • 8 years engineering experience at a Game Studio.
  • Experience developing features for a multiplayer game.
  • Experience developing & debugging systems that make use of 3rd party SDKs.
  • Experience with Python or other high-level scripting languages.
  • Ability to forge partnerships with design to build memorable gameplay experiences.
Software Engineering IC4The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year. Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: Microsoft Careers.Microsoft will accept applications and processes offers for these roles on an ongoing basis.#gamingjobs #haloResponsibilities
  • Design, implementation, and maintenance of FPS features in Unreal Engine 5, including but not limited to gameplay systems and AI systems, in Cand Blueprint.
  • Work with a cross-functional team of designers, artists, producers, testers etc to estimate and document technical proposals.
  • Carefully consider technical tradeoffs to ensure robust, performant system implementations that scale to millions of players across a variety of hardware endpoints.
Locations: Redmond, Washington, United States

Keyskills :
c programming unreal engine expertise multithreaded development game feature design cross functional collaboration senior software engineer java games debugging software engineering c# san python javascript

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